Saturday, April 7, 2018

So many bullet points

It's been a busy two weeks, but I've still managed to get a decent amount of work done, most of it being dialogue. The Thalmor Shipwreck is now complete, and its associated quest should be finished any day now, which will leave only one more quest to do in Valion's questline. I've also come up with names for the four Snow Elf colonies. They are:
• Fieryn 
• Khardil 
• Mafreth
• Sepredium
Each colony name has a root in Aldmeris, the language that the Snow Elven language is a dialect of. If you translate the name, it might tell you something about the respective colony.

We're also gonna have some cool Dwemer stuff coming in the next couple updates, such as a General Zod-esque follower with a Dwarven metal arm, a workshop complete with an old man who will modify Dwemer staves as well as sell some unique mechanical items, and a new way to acquire Mihail's Dwarven Power Armor. I'll likely have more details in my next update.

In other news, I've decided to do with Cepheus what EnaiSiaion did with Andromeda, and detail one stone with each update up until the mod is released. This week's stone is the Jone Stone, which can be acquired after completing 10 quests.

Jone's Shadow - Move 10% faster and become invisible while sprinting for 120 seconds.

In Oblivion, the first three stones were designed to predominately suit classes falling under a specific archetype, while still providing something that every class can benefit from. I tried to keep that in mind when creating Jone's Shadow. This ability, in my opinion, has two main uses:
• Giving stealth-based players a break from having to sneak to remain undetected
• Making it easier for all players to escape from enemies when low on health
There's also more to the power than its description suggests. Firstly, the only way to break the invisibility is to stop sprinting. But as soon as you start sprinting again, the invisibility will return. Also, your movement is muffled, and the invisibility effect used actually gives you a fortify sneak effect. 

So that's it for the Jone Stone. In the next update I'll detail the Aetherius Stone and its power, Aetherial Rain. You magic users out there will like this one. ;)

Saturday, March 24, 2018

Say Amen

It's been almost two months since I've released an update, but don't worry, the project isn't dead! Admittedly, development did momentarily slow down, but everything seems to be back on track, and up to speed. It's still way too early to give a release date, but I'm really aiming to release the Zebsirious NPC Expansion within six to nine months. I'm also going to make these updates fortnightly. The weekly updates were too small, plus people don't really check up on the blogspot that often anyway. Anyway, onto the development report.

There has been a lot of progress since the last update. The quest Friends in Deep Places has been completed, and the Thalmor Shipwreck and Thalmor Transport Ship both near completion. Dialogue for several NPCs has been written, and will be implemented as soon as I finish Valion's questline, and creation of the first Snow Elf stronghold has begun.

The strongholds will be where the bulk of Snow Elves will be found. As of right now, I only have four of them planned, but I may choose to add more in the future. They'll each have an inn, a couple merchants, a temple to a specific deity of the Falmeri pantheon, a ruling body (complete with a steward and a court wizard), an equivalent to thaneship, a potential player home, and a wayshrine, which can be used as a method of transportation between strongholds. I may add a prison system, although I'm not quite sure yet.

As for other projects, I think I've decided to scrap my aforementioned idea of making tiered magic. It'd potentially cause issues with the College of Winterhold's entry test, as well as with other things.On the bright side, I'm still going to do Cepheus, and have found a resource to use for the Heaven Stones. I've also compiled a few ideas for a werewolf overhaul. Of course the Zebsirious NPC Expansion is my priority, but it never hurts to have ideas written up for the future.

Saturday, February 3, 2018

With 5 minutes to spare

I almost forgot about writing an update again, whoops. But at least this time I did remember, albeit with 5 minutes to spare. Anyway, there's been some more steady progress. Six new NPCs have been added into the game, including an Enchanting trainer, and a bartender who sells your favorite imported beverages, like Argonian Bloodwine, Flin, and Cyrodilic Brandy. None of the NPC's have dialogue yet, but there should be some progress there by next week.

In other news, I've begun two smaller, unrelated mods! The first is going to be called Cepheus - Heaven Stones of Skyrim, and is going to add Oblivion's Cult Stones to Skyrim. In case either of the 2 people that are going to read this haven't played Oblivion, the Cult Stones, or Heaven Stones, function similarly to Standing Stones, except they can be used in conjunction with any other magical stone. There is a catch, however: Heaven Stones only grant their power if the player has completed enough quests. Anyway, there should be an update on that soon.

I haven't settled on a name for the second mod yet, but it's going to add Novice to Expert variations of existing Vanilla spells. It's really just to let the player further specialize the type of mage they wish to be. For  example, Flames is the only concentration fire spell, but it only does 8 damage per second, making it pretty much useless as soon as the player reaches Farengar and buys Firebolt. This mod remedies that by adding Flames II, which is identical to Flames, except that it does 12 damage per second. Apprentice, Adept, and Expert spells also have variants, and some have been renamed for consistency (Firebolt has been renamed to Firebolt II, and the spell now named Firebolt is Novice tier and only does 15 damage). This mod is already halfway done, and should be uploaded by the end of the week.

This week was a big update, but since when is that a bad thing?

Sunday, January 28, 2018

2 days later

I'm like 2 days late with this, but oh well.There's finally been tangible progress with the mod!

First, Mutiny's Edge has been completed, and it's pretty dope, in my biased opinion. The ship, the Pride of Pyandonea, has also been completed.

The mod is only about 2% complete, but it's still steadily progressing. I know this was a smaller update compared to the others, but it's an update nonetheless!

Saturday, January 20, 2018

A Pretty Big Step

Week 2. I hate to admit it, but I was sorta looking forward to writing this. There's just something satisfying about writing this stuff, and updating the people (all three of them) who are going to read this with the progress of the mod, and whatnot. 

Anyway, there's been a bit of progress, with the writing at least. I finally ported Zebsirious to SSE, and started building a team to help make the mod. 

As to the mod itself, I've just begun creating it in the CK, so there's not much to really update on, yet. However, Valion's questline has been fully written, and is just awaiting implementation. You can find Valion, with a list of his associated quests on his character page, here. Of course the quest pages contain spoilers, so don't read them if you don't want to spoil quests before the associated mod is even released.

It may not seem like anything, but this is actually a pretty big step. Hopefully next week will have more to show, though. And of course you can always check back for more updates, as I do update the "wiki" section on an almost daily basis.

Saturday, January 13, 2018

So I guess I'm a blogger now

Blogs honestly aren't my thing, but as I started writing out new characters and quests for my Zebsirious NPC Expansion, I realized that I'd need something a little bigger than a couple Microsoft Word files to neatly document everything.

Thus, this blog was born. 

I figure that I can use it as a makeshift wiki, as well as a way to update anybody interested about the progress on any current mods that I'm making. And maybe add some other unrelated stuff that absolutely nobody cares about.

Ew, I'm a blogger now.