Tuesday, September 4, 2018

Make Skyrim Diverse Again

     This last month has probably been my most productive one yet. I've added Zharthand, the Dwarven prison, as well as Azmith, a Dwemer warlord with a prosthetic arm who is capable of summoning beasts from his prison plane to defend him. Pretty badass.

     I've also created a small quest involving a Kothringi wanting you to bring a cure for vampirism to his sister. At first glance, this seems like a standard fetch quest, but I threw in some twists: 
• Firstly, there's no clue in the game as to where the sister is. However, her location never changes, so if you find her in one playthrough, you should easily be able to find her in any subsequent playthroughs.
• Once you do find her, there's no guarantee that she'll even want the cure. You'll have to convince her. If you're successful, she'll take the cure and gladly join you to be reunited with her brother. But if you can't persuade her, you'll be forced to kill her.
     Regardless of the outcome, the brother will reward you. If she's dead, he'll give you some gold, but if she survives, he'll become available as a super follower. Like all super followers, he will have additional conversations during certain quests, as well as a character trait, which I'm still working on.

     I've additionally begun working on some regular characters with no real quest interaction, such as a Kothringi thane with a secret, and an aspiring Lilmothiiti alchemist. If anyone reading this has any ideas for NPCs, preferably Kothringi Lilmothiit, and Maormer, please comment them! The goal is to have 40-50 NPCs of each of those races, and I can only think up so many characters at a time.

     Also, I recently finished a naming conventions spreadsheet for my races. I originally made it to make the character naming process for ZNPC quicker, but I figured that some of you who try to give your characters lore-friendly names might make use of it too. So here it is!