Saturday, February 3, 2018

With 5 minutes to spare

I almost forgot about writing an update again, whoops. But at least this time I did remember, albeit with 5 minutes to spare. Anyway, there's been some more steady progress. Six new NPCs have been added into the game, including an Enchanting trainer, and a bartender who sells your favorite imported beverages, like Argonian Bloodwine, Flin, and Cyrodilic Brandy. None of the NPC's have dialogue yet, but there should be some progress there by next week.

In other news, I've begun two smaller, unrelated mods! The first is going to be called Cepheus - Heaven Stones of Skyrim, and is going to add Oblivion's Cult Stones to Skyrim. In case either of the 2 people that are going to read this haven't played Oblivion, the Cult Stones, or Heaven Stones, function similarly to Standing Stones, except they can be used in conjunction with any other magical stone. There is a catch, however: Heaven Stones only grant their power if the player has completed enough quests. Anyway, there should be an update on that soon.

I haven't settled on a name for the second mod yet, but it's going to add Novice to Expert variations of existing Vanilla spells. It's really just to let the player further specialize the type of mage they wish to be. For  example, Flames is the only concentration fire spell, but it only does 8 damage per second, making it pretty much useless as soon as the player reaches Farengar and buys Firebolt. This mod remedies that by adding Flames II, which is identical to Flames, except that it does 12 damage per second. Apprentice, Adept, and Expert spells also have variants, and some have been renamed for consistency (Firebolt has been renamed to Firebolt II, and the spell now named Firebolt is Novice tier and only does 15 damage). This mod is already halfway done, and should be uploaded by the end of the week.

This week was a big update, but since when is that a bad thing?