• Fieryn
• Khardil
• Mafreth
• Sepredium
Each colony name has a root in Aldmeris, the language that the Snow Elven language is a dialect of. If you translate the name, it might tell you something about the respective colony.
We're also gonna have some cool Dwemer stuff coming in the next couple updates, such as a General Zod-esque follower with a Dwarven metal arm, a workshop complete with an old man who will modify Dwemer staves as well as sell some unique mechanical items, and a new way to acquire Mihail's Dwarven Power Armor. I'll likely have more details in my next update.
In other news, I've decided to do with Cepheus what EnaiSiaion did with Andromeda, and detail one stone with each update up until the mod is released. This week's stone is the Jone Stone, which can be acquired after completing 10 quests.
• Jone's Shadow - Move 10% faster and become invisible while sprinting for 120 seconds.
In Oblivion, the first three stones were designed to predominately suit classes falling under a specific archetype, while still providing something that every class can benefit from. I tried to keep that in mind when creating Jone's Shadow. This ability, in my opinion, has two main uses:
• Giving stealth-based players a break from having to sneak to remain undetected
• Making it easier for all players to escape from enemies when low on health
There's also more to the power than its description suggests. Firstly, the only way to break the invisibility is to stop sprinting. But as soon as you start sprinting again, the invisibility will return. Also, your movement is muffled, and the invisibility effect used actually gives you a fortify sneak effect.
So that's it for the Jone Stone. In the next update I'll detail the Aetherius Stone and its power, Aetherial Rain. You magic users out there will like this one. ;)
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